0502 - Collectible
A culture protocol that manages collectibles or pieces of art, digital or physical.
Inclusion Criteria
Represents collectible, NFT or art piece
Uses non-fungible crypto asset
Exclusion Criteria
Does not represent a cultural work
Crypto assets in this sub sector
FLOW
Flow
APE
ApeCoin
WAXP
WAX
NFT
APENFT
BLUR
Blur
LOOKS
LooksRare
NFP
NFPrompt
OGN
Origin Protocol
MRS
Metars Genesis
WE
WeBuy
Other sub sectors in 0500 - Culture
0501 - Media
A culture protocol that enables production and/or distribution of media content.
0503 - Gaming
A culture protocol that manages GameFi assets inside a game, e.g., in-game currency.
0504 - Social
A culture asset that aims to foster decentralized social networks or messaging services. These usually allow creators to control their data, earn rewards for engagement, tokenize their social reputation and own their social graph. Digital identities are usually user owned and -governed. User interactions can usually be monetized.
0505 - Meme
A culture asset that centers around a meme or a popular cultural movement and often is of a volatile and speculative nature. ”Meme coins” are usually created for fun and are more driven by social media trends and community sentiment than financial fundamentals.