0503 - Gaming
A culture protocol that manages GameFi assets inside a game, e.g., in-game currency.
Inclusion Criteria
Represents an in-game currency or asset
Exclusion Criteria
Does not represent a GameFi asset
Crypto assets in this sub sector
AXS
Axie Infinity
BNX
BinaryX
ENJ
Enji Coin
IMX
ImmutableX
GMT
STEPN
GALA
Gala
BORA
BORA
SLP
Smooth Love Potion
PLA
PlayDapp
MV
GensoKishi Metaverse
PROM
Prom
PYR
Vulcan Forged PYR
ILV
Illuvium
RON
Ronin
MAGIC
MAGIC
ASTRAFER
Astrafer
MBX
MARBLEX
COCOS
Cocos-BCX
MBOX
MOBOX
FUN
FUNToken
BEAM
Beam
BIGTIME
Big Time
BLZ
Bluzelle
PRIME
Echelon Prime
ACE
Fusionist
NAKA
Nakamoto Games
OAS
Oasys
RLB
Rollbit Coin
SFUND
Seedify.fund
SUPER
SuperVerse
UOS
Ultra
XPLA
XPLA
YGG
Yield Guild Games
IMX
ImmutableX
MANA
Decentraland
RACA
RACA
STT
Statter Network
SAND
The Sandbox
VBG
Vibing
WILD
Wilder World
AI
Sleepless AI
VANRY
Vanar Chain
ZENT
Zentry
Other sub sectors in 0500 - Culture
0501 - Media
A culture protocol that enables production and/or distribution of media content.
0502 - Collectible
A culture protocol that manages collectibles or pieces of art, digital or physical.
0504 - Social
A culture asset that aims to foster decentralized social networks or messaging services. These usually allow creators to control their data, earn rewards for engagement, tokenize their social reputation and own their social graph. Digital identities are usually user owned and -governed. User interactions can usually be monetized.
0505 - Meme
A culture asset that centers around a meme or a popular cultural movement and often is of a volatile and speculative nature. ”Meme coins” are usually created for fun and are more driven by social media trends and community sentiment than financial fundamentals.